How to play
Vitraria is a calm arrow puzzle made of stained glass. Every glass pane is an arrow. Tap one and it slides the way it points, out through the gate of its own color. A pane with something in its way stops behind it. Get every pane out and the window turns into stained glass. The order is the puzzle.
The rules
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Tap a pane
It slides the way it points and leaves through the gate of its own color.
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Mind the order
A blocked pane bumps into the one in front and stops. Clear the way first and it goes out in one go.
You can tap a blocked pane too: it stops when it bumps into the one ahead, it doesn't get stuck. That can clear the way for another.
Mistakes, lives and hints
- A pane that reaches a gate of another color gets stuck. It bounces back, the window goes back to before your mistake, and it costs a life.
- From level 7 you have three lives in each level. Out of lives? Watch a short ad for one more, or start the level over for free.
- Not sure what's next? A hint shows you the next right pane. You get free hints every day, and a short ad gives you one more.
Elements
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Paint bucket
A pane that crosses a paint bucket turns that color. That's the only way a blue pane gets through a red gate.
Each paint bucket works only once. You decide who gets it, so choose the order well.
From level 3
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Clear pane
It has no color, so no gate will take it. Send it through a paint bucket first and it takes that color.
From level 20
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Turn plate
The first pane to cross it turns the way it points, and the plate breaks. The next pane goes straight through.
From level 40
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Lead block
Panes can't pass through it. A pane that hits the block gets stuck, so turn it before it gets there.
From level 60
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Tunnel
A pane that enters one end comes out of the other and keeps sliding the same way. A tunnel works only once.
From level 85
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Locked pane
It won't move until as many panes as its number have left. Each pane that leaves lowers the number by one.
From level 110
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Queued gate
It takes panes in the color order it shows. When the pane in the bright color leaves, the gate moves on to the next color.
From level 140
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Two tunnel pairs
Each tunnel leads to its own partner. A pane that enters a round tunnel comes out of the other round one; a square tunnel leads to the other square one.
From level 165
Points
Every level gives points by its difficulty. Finish without a mistake and they triple; with one mistake they double. A stuck pane, a hint and a restart each count as a mistake. Solving quickly adds up to a fifth more. Each level and each day's puzzle gives points once, the first time you finish it.
The daily puzzle
After level 10 the daily puzzle opens: a new puzzle every day, the same for everyone. Your calendar shows the days you solved. Missed yesterday? Solve it today and your streak goes on; the other days of the past week can still be played from the calendar for points. Every seven days in a row earn you a streak freeze, and you can hold two. Once you solve today's puzzle, you see where you stand among today's solvers.
Tips
- Before you tap, follow the arrow to the edge: a pane leaves only through a gate of its own color.
- Start with panes whose path is already clear. Each one that leaves opens the way for others.
- A blocked pane is a tool: tapping it moves it up to the pane in front, which can clear another pane's path.
- Paint buckets work once. Before you send a pane through one, check which pane needs that color.
- There is no time limit. Think first, then tap: a mistake costs a life, a slow solve costs only a little.